Template:AMD GPU features

From HandWiki

The following table shows features of AMD's GPUs (see also: List of AMD graphics processing units).

[ VisualEditor ] [view · talk · edit]

Name of GPU series Wonder Mach 3D Rage Rage Pro Rage R100 R200 R300 R400 R500 R600 RV670 R700 Evergreen Northern
Islands
Southern
Islands
Sea
Islands
Volcanic
Islands
Arctic
Islands/Polaris
Vega Navi
Released 1986 1991 1996 1997 1998 Apr 2000 Aug 2001 Sep 2002 May 2004 Oct 2005 May 2007 Nov 2007 Jun 2008 Sep 2009 Oct 2010 Jan 2012 Sep 2013 Jun 2015 Jun 2016 Jun 2017 Jul 2019
Marketing Name Wonder Mach 3D Rage Rage Pro Rage Radeon 7000 Radeon 8000 Radeon 9000 Radeon X700/X800 Radeon X1000 Radeon HD 1000/2000 Radeon HD 3000 Radeon HD 4000 Radeon HD 5000 Radeon HD 6000 Radeon HD 7000 Radeon Rx 200 Radeon Rx 300 Radeon RX 400/500 Radeon RX Vega/Radeon VII(7nm) Radeon RX 5000
AMD support Ended Current
Kind 2D 3D
Instruction set Not publicly known TeraScale instruction set GCN instruction set RDNA instruction set
Microarchitecture TeraScale 1 TeraScale 2 (VLIW5) TeraScale 3 (VLIW4) GCN 1st gen GCN 2nd gen GCN 3rd gen GCN 4th gen GCN 5th gen RDNA
Type Fixed pipeline[lower-alpha 1] Programmable pixel & vertex pipelines Unified shader model
Direct3D N/A 5.0 6.0 7.0 8.1 9.0
11 (9_2)
9.0b
11 (9_2)
9.0c
11 (9_3)
10.0
11 (10_0)
10.1
11 (10_1)
11 (11_0) 11 (11_1)
12 (11_1)
11 (12_0)
12 (12_0)
11 (12_1)
12 (12_1)
Shader model N/A 1.4 2.0+ 2.0b 3.0 4.0 4.1 5.0 5.1 5.1
6.3
6.4
OpenGL N/A 1.1 1.2 1.3 2.0[lower-alpha 2] 3.3 4.5 (on Linux + Mesa 3D: 4.2 with HW support, 3.3 without)[1][2][3][lower-alpha 3] 4.6 (on Linux: 4.6 (Mesa 20.0))
Vulkan N/A 1.0
(Win 7+ or Mesa 17+)
1.2 (Adrenalin 20.1, Linux Mesa 20.0)
OpenCL N/A Close to Metal 1.1 1.2 2.0 (Adrenalin driver on Win7+)
(1.2 on Linux, 2.1 with AMD ROCm)
?
HSA N/A Yes ?
Video decoding ASIC N/A Avivo/UVD UVD+ UVD 2 UVD 2.2 UVD 3 UVD 4 UVD 4.2 UVD 5.0 or 6.0 UVD 6.3 UVD 7[4][lower-alpha 4] VCN 2.0[4][lower-alpha 4]
Video encoding ASIC N/A VCE 1.0 VCE 2.0 VCE 3.0 or 3.1 VCE 3.4 VCE 4.0[4][lower-alpha 4]
Power saving ? PowerPlay PowerTune PowerTune & ZeroCore Power ?
TrueAudio N/A Via dedicated DSP Via shaders
FreeSync N/A 1
2
HDCP[lower-alpha 5] ? 1.4 1.4
2.2
1.4
2.2
2.3
PlayReady[lower-alpha 5] N/A 3.0 No 3.0
Supported displays[lower-alpha 6] 1–2 2 2–6 ?
Max. resolution ? 2–6 ×
2560×1600
2–6 ×
4096×2160 @ 60 Hz
2–6 ×
5120×2880 @ 60 Hz
3 ×
7680×4320 @ 60 Hz[5]
?
/drm/radeon[lower-alpha 7] Yes N/A
/drm/amdgpu[lower-alpha 7] N/A Experimental[6] Yes
  1. The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
  3. OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
  4. 4.0 4.1 4.2 The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
  5. 5.0 5.1 To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  6. More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
  7. 7.0 7.1 DRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.
Template documentation

References

See also