Software:Bitsquid

From HandWiki
Short description: Discontinued 3D game engine

Bitsquid is a discontinued 3D game engine with support for Linux, Windows, PlayStation 4, PlayStation 3, Xbox 360, Android and iOS. It uses the Lua scripting language.

The company was founded in Stockholm, Sweden, by two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark.[1] Fatshark have used the engine in a number of their games.

Games built with the engine include Escape Dead Island, Hamilton's Great Adventure, Krater, Gauntlet, Helldivers, Magicka: Wizard Wars, Magicka 2, The Showdown Effect, War of the Vikings, War of the Roses, Warhammer: End Times - Vermintide [2][3][4][5] and Warhammer.

Bitsquid was acquired by Autodesk in June 2014;[6] the company integrated the engine and related middleware into their games development toolchain, including 3ds Max, Maya, Mudbox, and Maya LT.[7][8] They also rebranded the engine Autodesk Stingray,[9] hoping to compete with other low-cost-to-enter game engines like Unreal Engine, Unity, and CryEngine. Autodesk offered Stingray on a monthly subscription basis,[10] and an educational and commercial 3-year subscription basis.

Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.[11] The Stingray engine was re-branded as a 3DS Max plugin 3DS Max Interactive released in June 2017, however this was discontinued in March 2022.[12]

References

  1. James Pember (May 9, 2013). "Bitsquid: a high-end game engine focusing on performance, flexibility and productivity". http://swedishstartupspace.com/2013/05/09/bitsquid/. 
  2. "Building Warhammer Vermintide with Stingray". 20 August 2015. http://80.lv/articles/warhammer-vermintide-stingray-interview/. 
  3. "3D Engine: Bitsquid". http://www.mobygames.com/game-group/3d-engine-bitsquid. 
  4. JAFalcon (13 March 2013). "Bitsquid bringing its proprietary game engine to PlayStation 4". http://www.gamewatcher.com/news/2013-13-03-bitsquid-bringing-its-proprietary-game-engine-to-playstation-4?class_name=News&latest_items_page=13&seed=105983589384173822668612381986983931479. 
  5. "Eine Doku zum Gruseln". GameStar. 23 July 2014. http://www.gamestar.de/spiele/escape-dead-island/artikel/escape_dead_island,51342,3058154.html. 
  6. "Autodesk Acquires Bitsquid" (Press release). Autodesk, Inc. 2014-06-09. Retrieved 2015-08-31.
  7. "Autodesk Launches Stingray Game Engine at GDC Europe 2015". August 3, 2015. http://news.autodesk.com/press-release/media-and-entertainment/autodesk-launches-stingray-game-engine-gdc-europe-2015. 
  8. Rachel Weber (9 June 2014). "Autodesk acquires Bitsquid and its engine". http://www.gamesindustry.biz/articles/2014-06-09-autodesk-acquires-bitsquid-and-its-engine. 
  9. Stephen Kleckner (3 August 2015). "Autodesk's Stingray may be a big threat to Unity and Unreal in the game-engine wars". https://venturebeat.com/2015/08/03/autodesks-stingray-may-be-a-big-threat-to-unity-and-unreal-in-the-game-engine-wars/. 
  10. Steve Dent (15 August 2015). "Autodesk targets small studios with its Stingray game engine". https://www.engadget.com/2015/08/03/autodesk-stingray/. 
  11. "Changes to Autodesk Stingray FAQ | Stingray | Autodesk Knowledge Network" (in en-US). https://knowledge.autodesk.com/support/stingray/learn-explore/caas/sfdcarticles/sfdcarticles/stingray-end-of-sale-faq.html. 
  12. "Is 3ds Max Interactive available for 3ds Max 2022 and above?". https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Is-3ds-Max-Interactive-available-for-3ds-Max-2022.html. 

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