Software:Warhawk (1995 video game)

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Short description: Combat flight simulation video game
Warhawk
PS1 Warhawk cover art.jpg
North American cover art
Developer(s)Sony Interactive Studios America
SingleTrac
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation
Release
Genre(s)Combat flight simulation
Mode(s)Single-player

Warhawk, released as AirAssault (エア・アサルト, Ea Asaruto) in Japan, is a combat flight simulation video game developed by Sony Interactive Studios America and SingleTrac[3] and published by Sony Computer Entertainment for the PlayStation. It was originally released on November 10, 1995 in North America and a month later in Europe. A Windows version was planned for release in 1996 but was cancelled.

Warhawk was well received by critics and was re-released as part of Sony's Greatest Hits line-up.[4] It was released on the PlayStation Network in North America in 2007 and elsewhere in 2012. A multiplayer-only remake of the game, developed by Incognito Entertainment, was released in 2007 for the PlayStation 3.

Gameplay

Warhawk is a vehicle simulation game built around a futuristic VTOL craft. The player maneuvers with 360 degrees of flight control through six levels. Weapons include fire-off lock-ons, rockets, multi-fire swarmers, and plasma cannons. The game has no multiplayer capabilities and does not feature DualShock or analog controller support.

There are no saving or loading features. Instead, a password is presented each time a level is completed. The game ends after its six levels are completed, or when the player's craft can no longer fly. This occurs if the craft takes heavy damage, gets stuck in narrow places or the player ejects from their craft. The craft is teleported to base, repaired, and sent back to the stage for the first two times this happens; on the third time, the game ends.

Enemies in the game vary from being tanks and aircraft to massive fixed gun emplacements and futuristic robots. In certain areas of the game, enemies continuously respawn to challenge the player until they complete the mission objective. A version of the Warhawk craft itself is the final boss in Twisted Metal.

Plot

The plot of the game centers around a megalomaniac named Kreel who has become a global threat and is threatening various nations with his seemingly unstoppable armies. Players take the role of two pilots named 'Hatch' and 'Walker', who are part of an international force devoted to fighting Kreel and his varied minions. As the campaign progresses, the source of Kreel's power is revealed to be Red Mercury, which provides his forces with their nigh-invulnerability.

The game has various endings depending on what actions the player takes during the final battle, or if the player loses all lives. These include a costly nuclear war, Kreel choking to death on a chicken bone, a happy ending selling "I survived the Red Mercury war" baseball caps, both pilots being served as the main course at Kreel's grand victory ceremony, or Hatch being brainwashed by the Red Mercury and becoming Kreel's willing servant and destroying the mothership and remaining planetary defense forces.

Development

The game was announced at E3 1995.[5] Associate producer/designer Mike Giam explained how the game's basic concept was formed: "We looked at shooters like After Burner and StarFox, and we juxtaposed their arcade feeling with the freedom of a computer flight sim."[6] The game took nine months to develop.[7]

By the end of November 1995 Singletrac had started work on a conversion of Warhawk for Windows 95, with a planned early 1996 release.[7] However, it was cancelled.

Reception

Reception
Review scores
PublicationScore
Edge7/10[12]
EGM9.125/10[8]
Next Generation4/5 stars[9]
Play68%[10]
Electric Playground10/10[11]

Warhawk was released to overwhelmingly positive reviews. Critics lauded the precise controls,[8][13][11][9] music,[8][13][11] graphics,[8][13][11][9] sound effects,[8][13][11] and most especially the freedom and variety afforded by the open 3D world and complex flight controls,[8][13][11] though some felt the game was too short.[8][9]

See also

References

  1. "Top of the Tree". The Daily Telegraph: pp. 17. December 8, 1995. Archived from the original on January 31, 2024. https://web.archive.org/web/20240131001707/https://www.newspapers.com/article/the-daily-telegraph/139923431/. 
  2. "WarHawk Soars in 360 Degree Environment". November 10, 1995. Archived from the original on October 27, 1996. https://web.archive.org/web/19961027132531/http://www.sepc.sony.com/SCEA/hot/press/warhawk.html. Retrieved January 31, 2024. 
  3. "At the Deadline". GamePro (IDG) (87): 206. December 1995. 
  4. PC Gamer (magazine) Vol. 3 No. 1 January 1996 pages 113-128
  5. "Sony Imagesoft premieres SingleTrac games at E3; Utah 3-D game developer debuts with next-generation game titles". May 11, 1995. Archived from the original on May 17, 2014. https://web.archive.org/web/20140517185807/http://www.thefreelibrary.com/Sony+Imagesoft+premieres+SingleTrac+games+at+E3%3b+Utah+3-D+game...-a016940256. Retrieved July 27, 2021. 
  6. "Producers Play the PlayStation". GamePro (IDG) (84): 31–34. September 1995. 
  7. 7.0 7.1 Daniel, Kim (November 20, 1995). "On the Right 'Trac'". The Salt Lake Tribune: p. 13. Archived from the original on January 6, 2024. https://web.archive.org/web/20240106184146/https://www.newspapers.com/article/the-salt-lake-tribune/138168298/. 
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Review Crew: Warhawk". Electronic Gaming Monthly (Sendai Publishing) (77): 46. December 1995. 
  9. 9.0 9.1 9.2 9.3 "Little Giant". Next Generation (Imagine Media) (13): 154. January 1996. 
  10. "Warhawk". Play (3): 70–71. January 1996. 
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Lucas, Victor (November 17, 1995). "Warhawk: The Red Mercury Missions". http://www.elecplay.com/arch95/warhawk.html. 
  12. "Warhawk". Edge (Future Publishing) (28): 86. January 1996. 
  13. 13.0 13.1 13.2 13.3 13.4 "ProReview: Warhawk". GamePro (IDG) (88): 76. January 1996. 

External links