Software:The Seven Gates of Jambala

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Short description: 1989 video game
The Seven Gates of Jambala
The Seven Gates of Jambala.jpg
Developer(s)Thalion Software
Publisher(s)Grandslam Entertainments
Platform(s)Amiga, Atari ST, Amiga CD32
Release1989 (Amiga, ST)[1]
1994 (CD32)
Genre(s)Platform
Mode(s)Single-player

The Seven Gates of Jambala is a 1989 platform video game developed by Thalion Software and published by Grandslam Entertainments for the Amiga and Atari ST. An Amiga CD32 port was released in 1994.[2] 8-bit ports for the Commodore 64, Amstrad CPC, and ZX Spectrum were cancelled.[3]

Gameplay

Dravion is a student of an old wizard. During a casting of a spell, Dravion is accidentally sent to the realm of Jambala. In order to escape the magical world, he must find the Great Wand that is made up of seven pieces.[4] Each piece is found in one of the seven cities that takes the shape of a horizontally scrolling level. At the beginning Dravion can only throw pixie dust but later learns bigger and better spells.[5][3] Gold that is found throughout the levels can be used to buy items and information from merchants. Level entrances (the titular gates) are guarded by boss monsters.[5]

Reception

Reception
Review scores
PublicationScore
ACE604/1000 (ST)[3]
CVG71% (ST)[7]

Computer and Video Games summarized: "[...] this is a playable, addictive game which, although looking only average, has loads of super music and goodies of all-important addictive qualities."[7] Amiga Format called it "a slick and well polished game with small but well-defined sprites, haunting soundtracks and impressive presentation screens."[4] The Games Machine said that "[a]lthough the visuals and aurals of The Seven Gates of Jambala are good, gameplay is less than compelling."[8] ST Action concluded: "Seven Gates of Jambala is a standard platform romp that's been polished near to perfection."[5] ACE liked the graphics and sound but found the gameplay lacking.[3] Aktueller Software Markt reviewed the CD32 version and thought the controls felt bad.[2]

References

  1. "Game disk 1 (Atari ST)". The Seven Gates of Jambala. https://www.mobygames.com/game/29312/the-seven-gates-of-jambala/cover/group-103291/cover-280254/. "© 1989 Grandslam Entertainments Ltd. / Thalion GmbH". 
  2. 2.0 2.1 2.2 "Amiga in Scheiben - The Seven Gates of Jambala" (in German). Aktueller Software Markt (Tronic-Verlag) 9 (4/94): 88. April 1994. https://retrocdn.net/images/6/63/ASM_DE_1994-04.pdf#page=88. 
  3. 3.0 3.1 3.2 3.3 Hamza, Kati (April 1990). "Screentest - The Seven Gates of Jambala". ACE (EMAP) (31): 80. https://archive.org/details/ace-magazine-31/page/n79/mode/2up. 
  4. 4.0 4.1 4.2 Evans, Matt (March 1990). "Screenplay - Seven Gates of Jambala". Amiga Format (Future plc) (8): 38. https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_008_1990_03_Future_Publishing_GB/page/n37/mode/2up. 
  5. 5.0 5.1 5.2 5.3 "Reviews - Seven Gates of Jambala". ST Action (Gollner Publishing) (21): 44. January 1990. https://archive.org/details/ST_Action_Issue_021_1990-01_Gollner_Publishing_GB/page/n45/mode/2up. 
  6. Mühl, Ulrich (January 1990). "Action Games - Keine Hexerei?" (in German). Aktueller Software Markt (Tronic-Verlag) 5 (1/90): 44. https://retrocdn.net/images/f/f3/ASM_DE_1990-01.pdf#page=44. "Preis/Leistung: 9/12". 
  7. 7.0 7.1 Rand, Paul (January 1990). "Review - Seven Gates of Jambala". Computer and Video Games (Future plc) (98): 44. https://archive.org/details/cvg-magazine-098/page/n43/mode/2up. 
  8. 8.0 8.1 Lapworth, Warren (March 1990). "Reviews - The Seven Gates of Jambala". The Games Machine (Newsfield Publications) (28): 52. https://archive.org/details/the-games-machine-28/page/n51/mode/2up. 

External links