Software:Sonic Robo Blast 2

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Short description: Sonic the Hedgehog fan game
Sonic Robo Blast 2
Srb2 22 title.png
Title screen
Developer(s)Sonic Team Junior
Programmer(s)Ben "Mystic" Geyer
AJ "SSNTails" Freda
Johnny "Sonikku" Wallbank
EngineDoom Legacy
Platform(s)Windows, macOS, Linux, Android
ReleaseNovember 2000 (Demo 1)[1]
July 24, 2009 (2.0)[2]
Genre(s)Platformer
Mode(s)Single-player, multiplayer

Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine. It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D",[3] and was the first fan-made 3D sonic game created.[4] The game has received consistent support throughout its development of over 20 years, which has been attributed to a large modding community.[5][4]

The game's prequel, Sonic the Hedgehog Robo-blast!, bears little resemblance to Sonic Robo Blast 2, and was released on February 11, 1998.[6] Sonic Robo Blast 2 started development later on in 1998,[4] and has received updates since then, culminating in the release of version 2.2 in 2019.[7] (As of January 2024), its development is ongoing.[8][9]

Gameplay

Sonic Robo Blast 2 is a 3D platformer that makes use of the Doom Legacy engine's ability to implement floors over other floors, a feature not present in several contemporary Doom ports.[10] Players control one of several characters, Sonic the Hedgehog, Tails the Fox, Knuckles the Echidna, Amy Rose, or Fang the Sniper, and aim to reach the end of each zone and defeat Doctor Eggman. Each zone, divided into two acts, requires the player to run and jump through obstacles, making use of the terrain and one's own momentum to reach the signpost at the end of the act.[7] Each character has unique abilities that allow them to fight Eggman's robots, and in contrast to contemporary 3D Sonic games, the design of each level encourages open-ended exploration and discovery.[5]

Multiplayer is made possible either via local area network or Internet connection,[11] with players either racing to the end of a stage or battling in a first-person shooter mode.

Development and releases

Sonic the Hedgehog Robo-blast!

Sonic Robo Blast 2 was preceded by Sonic the Hedgehog Robo-blast!, a 2D platforming game developed in Clickteam's Klik & Play program by Johnny “Sonikku” Wallbank and AJ “SSNTails” Freda in 1998.[4] The game was described as "glitchy and primitive", but provided a conceptual foundation for the sequel, Sonic Robo Blast 2.[12]

Sonic Robo Blast 2

The first versions of Sonic Robo Blast 2 were developed in April 1998 using Clickteam's The Games Factory,[1] which was quickly determined to be inadequate. Several years prior in 1996, Jeff Read, a Doom modder, had released Sonic the Hedgehog Doom, a mod that replaced the music and main character of Doom with Sonic.[13] Freda would develop a modification building upon Read's release with Sonic Doom 2, which inspired the use of a Doom source port as the basis for Sonic Robo Blast 2.[14] Subsequent demos and releases were built off of the Doom Legacy engine,[15] the first of which was released in October 1999.[1] Parallels were drawn to the cancelled game Sonic X-treme due to the style of the 3D platformer and the time frame of the demo's release, which was shortly after the launch of the Dreamcast and Sonic Adventure.[12][15]

Demo releases continued steadily throughout the 2000s, encouraged by an active modding community, some members of which would end up joining the Team Sonic Junior team. Among them was character animator Chrispy Pixels, who described the development process in 2007 as "cursed and rushed", though he continues to work on the game ever since, arguing that "[SRB2] represents an alternate path the Sonic series could've taken when transitioning to 3D that's more true to the classic Sonic formula."[5] On July 25, 2009, a major update titled Version 2.0 was released, signifying the end of demo releases.[2] The release marked the official departure of Freda from the development team, though work on subsequent releases would be continued by the rest of Sonic Team Junior's staff.[4]

Sonic Robo Blast 2 Kart

In 2018, a group of developers collaborating through the SRB2 Message Boards known as Kart Krew released Sonic Robo Blast 2 Kart, a kart racing game built off of the Sonic Robo Blast 2 engine, on Windows, macOS, and Linux systems.[16]

Community

Sonic Robo Blast 2 is highly dependent on its community as a consistent source of feedback, and the development team of Sonic Team Junior is formed entirely from volunteers, many of whom were at one point part of the fanbase.[4] Members of the development team have hosted level design competitions, titled the "Official Level Design Contest", annually since 2003, with a break from 2015 to 2020; after this break, the title was changed from "contest" to "collab" to emphasize the collaborative aspect of the event.[17]

Reception

Sonic Robo Blast 2 has been the subject of multiple short-form reviews and received positive reception in various video game publications, including 1Up.com, Kombo,[12] Wireframe,[5] Retro Gamer,[15] PC Zone,[11] and Rock Paper Shotgun.[18] The game was covered most frequently as a novelty during its early stages of development,[19] though it drew additional attention after the release of 2.2 in 2019.[8][7] The update was recognized by Doomworld with an award for the "released project with the longest "development time"".[20]

The game has been noted most prominently for its longevity, with Dominic Tarason of Rock Paper Shotgun calling it "A real slow-burning labour of love".[18] The slow, over 20-year development period has allowed for the growth of a community that has been described as "utopic", compared to those of other online gaming forums.[4]

References

  1. 1.0 1.1 1.2 "Archived Versions". https://www.srb2.org/download/historic-downloads/. 
  2. 2.0 2.1 "SRB2 v2.0 is now available!". July 25, 2009. https://www.srb2.org/2009/07/srb2-v2-0-is-now-available/. 
  3. "About". https://www.srb2.org/about/. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Menegus, Bryan (July 22, 2016). "The Fan-Made Sonic Game That Won't Die". https://gizmodo.com/the-fan-made-sonic-game-that-wont-die-1784015622. 
  5. 5.0 5.1 5.2 5.3 Hansford, Amelia (December 2, 2021). "Sonic's Amateur Hour". Wireframe (57). https://archive.org/details/Wireframe57/page/82/. Retrieved January 23, 2024. 
  6. "Sonic the Hedgehog Robo-blast!". 1998-02-11. https://archive.org/details/srb20ya-srb1. 
  7. 7.0 7.1 7.2 Moyer, Phillip (December 9, 2019). "Sonic Robo Blast 2 Gets A Major Update". https://www.thegamer.com/sonic-robo-blast-2-major-update/. 
  8. 8.0 8.1 Dawe, Liam (8 March 2022). "Fan game Sonic Robo Blast 2 gets a new tutorial, various improvements". https://www.gamingonlinux.com/2022/03/fan-game-sonic-robo-blast-2-gets-a-new-tutorial-various-improvements/. 
  9. "Sonic Robo Blast 2 Public". January 22, 2024. https://git.do.srb2.org/STJr/SRB2. 
  10. "THE LEGACY OF DOOM". https://doomlegacy.sourceforge.net/legacy.shtml. 
  11. 11.0 11.1 Hogarty, Steve (September 2006). "Tastes Like Hedgehog". PC Zone: 110. https://www.pixsoriginadventures.co.uk/PCZone/PC%20Zone%20171%20(September%202006)/PC%20Zone%20171%20(September%202006).pdf. Retrieved January 23, 2024. 
  12. 12.0 12.1 12.2 DeWoody, Lucas (December 5, 2008). "8 Fan-made Sonic Games You Should See". http://www.kombo.com/article.php?artid=12139. 
  13. "SONIC THE HEDGEHOG DOOM". October 3, 1996. https://www.doomworld.com/idgames/themes/sonic/sondoom. 
  14. SSNTails (May 2, 2013). "Sonic Doom 2 v4.1 Released!". https://mb.srb2.org/threads/sonic-doom-2-v4-1-released.21039/. 
  15. 15.0 15.1 15.2 Henderson, Tim (June 16, 2009). "For the people, by the people". Retro Gamer (65): 70. https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20065/page/70/. Retrieved January 23, 2024. 
  16. Tarason, Dominic (November 19, 2018). "Free fan-racer Sonic Robo Blast 2 Kart is brilliant knockabout fun". https://www.rockpapershotgun.com/sonic-robo-blast-2-kart-free-fangame. 
  17. "Official Level Design Collab". 11 January 2024. https://wiki.srb2.org/wiki/Official_Level_Design_Collab. 
  18. 18.0 18.1 Tarason, Dominic (April 1, 2019). "Modder Superior: The many free descendants of Doom". https://www.rockpapershotgun.com/modder-superior-the-many-free-descendants-of-doom. 
  19. Houghton, David (December 10, 2013). "The 10 coolest and weirdest Doom mods ever - from Ghostbusters to Batman, Super Mario to Tomb Raider...". https://www.gamesradar.com/the-coolest-and-weirdest-doom-mods-ever/. 
  20. "2019 Cacowards - Other Awards". 2019. https://www.doomworld.com/cacowards/2019/others/. 

External links