Software:Mermaid Madness

From HandWiki
Mermaid Madness
Mermaid Madness (Cover).jpg
Developer(s)Soft Design
Publisher(s)Electric Dreams Software
Producer(s)Richard Chappells
Programmer(s)David Pridmore, Richard Kay Commodore 64
Composer(s)Fred Gray
Platform(s)Amstrad CPC, Commodore 64, ZX Spectrum
Release1986
Genre(s)Action-adventure
Mode(s)Single-player

Mermaid Madness is an action-adventure game developed by Soft Design and published by Electric Dreams Software for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986.

Gameplay

The player takes on the role of a 112 year old mermaid called Myrtle. Myrtle is on a quest to rescue Gordon, a deep sea diver who she has taken a romantic interest in. As Gordon has become trapped in a small cave, Myrtle must find a way to free him before his air runs out. As she travels around the sea bed Myrtle can collect and use a variety of objects. She must also avoid fish and other creatures which can sap her energy. However, energy can be replenished by picking up bottles of stout.[1]

Reception

Mermaid Madness received mostly positive reviews, including scores of 70% from Amstrad Action,[2] 37/40 from ASM,[3] 7/10 from Commodore User,[4] 27/40 from Computer & Video Games,[5] 15/20 from Computer Gamer,[6] 66% from Crash,[7] and 78% from Zzap!64.[8] However, it also received some negative reviews such as 46% from Happy Computer[9] and only one star out of five from Sinclair User.[10]

References

  1. "Redirecting". http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=15&page=38. 
  2. "Amstrad Action Issue 013". archive.org. https://archive.org/stream/amstrad-action-013/Amstrad_Action_013#page/n35/mode/2up/. Retrieved 5 November 2015. 
  3. "Aktueller Software Markt (ASM) Magazine (July 1986)". archive.org. July 1986. https://archive.org/stream/asm_magazine-1986-07/ASM_07_1986#page/n37/mode/1up. Retrieved 5 November 2015. 
  4. "Commodore User Magazine Issue 35". archive.org. August 1986. https://archive.org/stream/commodore-user-magazine-35/Commodore_User_Issue_35_1986_Aug#page/n23/mode/1up/. Retrieved 5 November 2015. 
  5. "Computer and Videogames Magazine Issue 059". archive.org. September 1986. https://archive.org/stream/computer-and-videogames-059/ComputerAndVideoGames_059_Sep_1986#page/n25/mode/1up/. Retrieved 5 November 2015. 
  6. "Computer Gamer - Issue 16 (1986-07)(Argus Press)(GB)". archive.org. July 1986. https://archive.org/stream/Computer_Gamer_Issue_16_1986-07_Argus_Press_GB#page/n66/mode/1up. Retrieved 5 November 2015. 
  7. "Crash - No. 32 (1986-09)(Newsfield)(GB)". archive.org. September 1986. https://archive.org/stream/Crash_No._32_1986-09_Newsfield_GB#page/n25/mode/1up/. Retrieved 5 November 2015. 
  8. "ZZap_64_Issue_015_1986_Jul". archive.org. https://archive.org/stream/ZZap64Issue0151986Jul/ZZap_64_Issue_015_1986_Jul#page/n37/mode/1up/. Retrieved 5 November 2015. 
  9. "Kultpower Archiv: Komplettscan Happy Computer Spielesonderheft 2 (1986)". kultpower.de. http://www.kultpower.de/archiv/heft_happycomputer_spielesonderheft-2_seite30. Retrieved 5 November 2015. 
  10. "Sinclair User Magazine Issue 053". archive.org. August 1986. https://archive.org/stream/sinclair-user-magazine-053/SinclairUser_053_Aug_1986#page/n61/mode/1up/. Retrieved 5 November 2015. 

External links