Software:Malvinas 2032

From HandWiki
Malvinas 2032
Platform(s)Windows
Release1999
Genre(s)RTS

Malvinas 2032 is a video game developed and published by Sabarasa Entertainment.

Plot and gameplay

The player takes control of Argentinian forces and tries to take back the Falkland Islands from Britain. It takes place in 2032, on the 50th anniversary of the Falklands War.[1]

Development

Javier Otaegui serves as the project lead.[2] In 1996 he read in the local newspaper that Conde Entertainment Software had just won an international prize for real-time strategy Regnum, the first Argentinian CD release which sold over 10,000 copies.[3] Otaegui was inspired by this moment, later recalling that he thought "If someone has already made a game in Argentina, maybe I can do the same". The game took three years of development and led to Otaegui starting his own company, Sabarasa.[3] He considered it a "tribute" to the combatants killed in the war.[4]

The game's development began in March 1996, taking around 3.5 years to complete. During that time the team created their gaming engine and converted it from DOS to DirectX.[5]

GarageDeveloper International published the game in English.[6]

Release

In March 2001, LeTemps announced the game was to be released in English in the next few weeks.[7]

Critical reception

Idnes gave it a scathing review.[8] Absolute Games felt the title had no redeeming qualities.[9] JDeJuegos argues it's the first and only attempt from the Argentinian video gaming industry to create an RTS.[10]

Legacy

Its legacy is in being one of the first Argentinian video gaming successes,[11] alongside contemporary titles such as Yo, Matías, and Argentum Online.[12]

See also

  • Cultural impact of the Falklands War

References

  1. Wolf, Mark J. P. (May 2015). Video Games Around the World. MIT Press. ISBN 9780262527163. https://books.google.com/books?id=pZb5CAAAQBAJ&q=%22Malvinas+2032%22&pg=PA39. 
  2. DeLoura, Mark A. (2001). Game Programming Gems 2. Cengage Learning. ISBN 9781584500544. https://books.google.com/books?id=1-NfBElV97IC&q=%22Malvinas+2032%22+%22Sabarasa%22&pg=PR28. 
  3. 3.0 3.1 Wong, Luis (2016-05-09). "The game industry of Argentina". https://www.polygon.com/features/2016/5/9/11593900/the-game-industry-of-argentina. 
  4. "Folha Online - Informática - Sonho de recuperar as Malvinas aparece em game argentino para PC - 08/03/2001". https://www1.folha.uol.com.br/folha/informatica/ult124u4824.shtml. 
  5. "Malvinas 2032 - Ya es tiempo de recuperar lo nuestro...". 2001-04-18. http://www.otaegui.com/sabarasa/malvinas2032/eldesarrollo.asp. 
  6. "Malvinas 2032 - Ya es tiempo de recuperar lo nuestro...". 2001-04-22. http://www.otaegui.com/sabarasa/malvinas2032/exportando.asp. 
  7. "Multimédia. Guerre et jeux" (in fr). Temps. 2001-03-20. ISSN 1423-3967. https://www.letemps.ch/sciences/multimedia-guerre-jeux. 
  8. "Malvinas 2032 - návrat v čase". 2000-09-08. https://bonusweb.idnes.cz/malvinas-2032-navrat-v-case-0xo-/Recenze.aspx?c=A000906_malvinas2032_bw. 
  9. "Malvinas 2032 - рецензия и обзор на игру на AG.ru". https://ag.ru/games/malvinas-2032/review. 
  10. "J de Juegos - PC | Juegos de Estrategia | MALVINAS 2032 | Demo". http://www.jdejuegos.com/jestrategia/malvinas2032/malvinas2032_demo.htm. 
  11. Penix-Tadsen, Phillip (2016-02-12). Cultural Code: Video Games and Latin America. MIT Press. ISBN 9780262034050. https://books.google.com/books?id=3T2QCwAAQBAJ&q=%22Malvinas+2032%22+%22Sabarasa%22&pg=PA117. 
  12. Sametband, Ricardo (2003-11-10). "Videojuegos hechos en la Argentina" (in es). La Nación. https://www.lanacion.com.ar/tecnologia/videojuegos-hechos-en-la-argentina-nid543208. 

External links