Software:Gylt

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Gylt
Gylt cover art.png
Developer(s)Tequila Works
Publisher(s)Tequila Works
Director(s)David Canela
Writer(s)Kevin Sardà
Composer(s)Cris Velasco
Platform(s)
Release
  • Stadia
  • November 19, 2019
  • PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows
  • July 6, 2023
Genre(s)Survival horror
Mode(s)Single-player

Gylt is a survival horror video game developed and published by Tequila Works. It was released on November 19, 2019 for Google Stadia.[1] It was notable for being one of the few Stadia-exclusive titles, causing it to be temporarily unavailable for sale upon that platform's shutdown in 2023. It received a multiplatform re-release on July 6, 2023.[2] Gylt received mixed reviews from critics, who called it enjoyable and praised the graphics, but said that it lacked excitement.

Gameplay

The gameplay revolves around sneaking past enemies while trying to escape the nightmare. Sally uses a flashlight as a weapon, although she later acquires a fire extinguisher as well. The game includes light elements of puzzles and combat.[3]

Plot

The game's main character is Sally, a young girl who is trying to find her missing cousin, Emily. She has been hanging posters of Emily around town. After school bullies cause her to crash her bike, she boards a cable car and enters a nightmare world full of monsters with dark parallels to her bullying. She finds Emily there along with a mysterious old man who urges her to help Emily. Once Sally finds Emily, she expresses hatred towards Sally for not helping her in the past when she was bullied before being captured by a giant monster and taken to the mine. With the help of the old man, Sally rescues Emily, who reconciles with her. As they return to the cable car station, the old man reveals that they each need a ticket in order to leave the nightmare world and they only have one. Sally must decide who should remain behind.

  • Bad ending: If Sally chooses to save herself, she leaves Emily behind and escapes back to the real world alone as monsters converge on Emily and the man. Feeling guilty, she continues to hang posters of Emily despite knowing what happened to her.
  • Sacrifice ending: If Sally chooses to save Emily, she hands Emily her ticket and forces her into the cable car, remaining behind as monsters converge on her and the man. The nightmare world disappears, taking Sally with it. Emily returns to school as posters of Sally are now seen on display around school.
  • Together ending: If Sally helped free all the imprisoned inhabitants throughout the game, the man discovers the scraps of paper that she received from the freed inhabitants, which are from the real world. He uses them to create a second ticket, allowing both girls to return to the real world. They thank the old man and Emily gifts him her teddy bear before they use the cable car to return to the real world. The man then disappears, leaving the teddy bear behind. This is considered the true ending.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic68/100
Review score
PublicationScore
Destructoid7/10

The game received an aggregate score of 68/100 on Metacritic, indicating "mixed or average" reviews.[1]

Chris Carter of Destructoid rated the game 7/10 points, calling it short, but mostly engaging. He called the story a "slow burn", while comparing the stealth mechanic to Metal Gear Solid, and remarked that using the flashlight as a weapon was a "cool" way to avoid using guns.[4] Chris Shive of Hardcore Gamer rated the game 3/5 points, calling it an "enjoyable" game with a "Silent Hill vibe", but not a killer app. He praised the "cartoonish" character designs and "unnerving" soundtrack.[5]

Vikki Blake of Eurogamer called the game surprisingly scary for something she initially thought was made for kids, saying that the game ran well on Stadia besides one crash. However, she criticized the game as being "linear and predictable", with a "lazy, frustrating" final boss.[3]

References

External links