Software:Doraemon (1986 video game)

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Doraemon
Front cover of Doraemon package.
Front cover of Doraemon package.
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
Director(s)Katsuhiro Nozawa[1]
Producer(s)Yukio Osato[1]
Programmer(s)Katsuhiro Nozawa
Writer(s)Katsuhiro Nozawa[1]
Takahashi Meijin[1]
Composer(s)Jun Chikuma[1]
Platform(s)Family Computer
ReleaseDecember 12, 1986
Genre(s)Action-adventure
Shoot 'em up
Mode(s)Single-player

Doraemon (ドラえもん, lit. "Doraemon") is a 1986 video game software developed and published by Hudson Soft for the Family Computer exclusively in Japan . It is based on Fujiko F. Fujio's (the pen name of Hiroshi Fujimoto) Japan ese manga series of the same name, which later became an anime series and Asian franchise. It was the tenth best selling Famicom game released in 1986, selling approximately 1,150,000 copies in its lifetime.[2] It is the third game created for the Doraemon license after the versions created for the Arcadia 2001 and the Epoch Cassette Vision. Even though the game is completely playable by a player with no knowledge of Japanese, ROM translator Neokid and Sky Yoshi released an English translation patch for the game but both are completely different.

Gameplay

In this game, Doraemon must travel through three different chapters in order to save Nobita and his friends, who have all been kidnapped. Each world is actually a different game with its own style of genre and game play system, and was designed by a different lead designer. The first chapter is an action game that takes place in a pioneer that scrolls continuously in four directions. The second chapter is a shooter game that scrolls through the evil den automatically in both horizontal and vertical directions. The third chapter is an aquatic adventure game where each screen scrolls over to the next. Each world must be completed by defeating a boss at the end. Then the player will advance to the next chapter, until all three bosses have been vanquished. Power-ups can be obtained in each chapter to increase Doraemon's strength and health meter. One power-up from the next chapter can be found in the first two chapters to give you an advantage when you finally arrive there.

References

  1. 1.0 1.1 1.2 1.3 1.4 Closing credits of the Doraemon game
  2. "Japan Platinum Game Chart". The Magic Box. http://www.the-magicbox.com/topten2.htm. 

External links