Software:Castle Game Engine

From HandWiki
Castle Game Engine
Developer(s)CGE Team
Stable release
6.4 / 24 February 2018;
5 years ago
 (2018-02-24)
Preview release
6.5 / 30 March 2019;
4 years ago
 (2019-03-30)
Written inObject Pascal
Operating systemCross-platform: Windows, Linux, macOS, Android, iOS, Nintendo Switch
TypeApplication framework
LicenseLGPL-based with static linking exception
Websitecastle-engine.io

Castle Game Engine is an open-source 3D and 2D game engine written in Object Pascal. It is cross-platform, officially running on desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch). The engine is known for its versatility, supporting many types of graphic features (shadows, mirrors, screen effects, etc) and support for many data formats for game assets (X3D, glTF, VRML, Collada, Spine, etc)[1]. The development started in 2005 by Michalis Kamburelis[2].

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