Company:Krafton Game Union

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Short description: South Korean video game holding company
Krafton Inc.
TypePrivate
IndustryVideo games
Founded5 November 2018; 5 years ago (2018-11-05)
Headquarters
Bundang-gu, Seongnam
,
South Korea
Key people
Websitekrafton.com

Krafton Inc. (trade name: Krafton Game Union) is a South Korean video game holding company based in Seongnam. It was founded by Bluehole on 5 November 2018 to better align itself and its subsidiaries under a unified brand.[1]

Subsidiaries

Bluehole

Bluehole Studio was founded in Seoul in March 2007 by Chang Byung-gyu.[2] Chang previously established Neowiz in 1997, along seven other co-founders, moved on to found search engine developer First Snow in 2005, and sold that venture in 2006.[3] The company announced on 22 April 2015 that they had changed their name to simply Bluehole.[4]

In August 2017, Chinese holding company Tencent announced that it had, following a rejected acquisition bid, invested an undisclosed amount of money into Bluehole.[5] Bluehole initially denied that any investment had been made,[6] but later stated that they were in talks with Tencent in multiple partnerships, including the acquisition of an equity stake in Bluehole by Tencent.[7] Subsequently, Tencent acquired 1.5% of Bluehole for a total of 70 billion.[8] Tencent reaffirmed their intents to fully acquire Bluehole in November 2017.[9][10] Korean magazine The Korea Times suggested that an initial public offering, through which Bluehole would become a public company, was "out of question" due to Chang Byung-gyu's position as chairman of both Bluehole and the Fourth Industrial Revolution committee.[11] At the time, 38 Communications, a company that tracks unlisted Korean stocks, valued the company at ₩5.2 trillion.[12][13] Tencent plans to invest further ₩500 billion to acquire further 10% ownership, raising their total stake to 11.5%[14] Through the acquisition, Tencent is set to become Bluehole's second-largest single shareholder, following Chang Byung-gyu, Bluehole's founder and chairman, who owns 20.6% of the company.[15]

Pnix

Pnix is a mobile game developer. The company was founded as Pnix Games in 2012.[16] Bluehole announced that they had acquired Pnix Games, alongside Squall, on 22 April 2015.[4] Pnix Games changed their corporate name to Bluehole Pnix in June 2016.

En Masse Entertainment

En Masse Entertainment is Krafton's North American publishing arm. The company was established as Bluehole Interactive in June 2008. On 26 February 2010, the company announced that it had changed its corporate name to En Masse Entertainment.[17]

Delusion Studio

Delusion Studio was founded in April 2011 and is headed by Kang Moon-chul.[18] On 22 June 2018, Bluehole announced the acquisition of the studio.[19] Delusion developed mobile games such as Guardian Stone, Jellipo, House of Mice and, most notably, Castle Burn.[20]

PUBG Corporation

PUBG Corporation (or PUBG Corp.), formerly Ginno Games, is an internal studio of Bluehole's that developed one of the establishing battle royale games, PlayerUnknown's Battlegrounds (PUBG), based on user mods in other games by Brendan "PlayerUnknown" Greene and who was hired by PUBG to develop it into a full title. It was announced that the company would be acquired by Bluehole on 27 January 2015, with the sale to close on 27 March that year.[21][22] At the time, Ginno Games employed 60 people.[22] Ginno Games changed their corporate name to Bluehole Ginno Games in May 2015. Following the success of PUBG in 2017, Bluehole Ginno Games was renamed PUBG Corporation in September 2017.[23]

A second office was established in Madison, Wisconsin in late 2017, with two further offices in Amsterdam and Japan opened later.[24][25] On 12 March 2018, PUBG Corporation acquired New York-based studio MadGlory, which was renamed PUBG MadGlory.[26]

Greene, having been based in the Seoul offices of PUBG Corp., left that division in March 2019 to lead a new subsidiary, PUBG Special Projects, at the Amsterdam office, later renamed to PUBG Productions.[27] PUBG Productions announced their first game Prologue at The Game Awards 2019 in December. Unrelated to Battlegrounds, Prologue is called an exploration of gameplay and technology, and said "to give players unique and memorable experiences, each and every time they play".[28]

In June 2019, a new studio called Striking Distance was opened in conjunction with Glen Schofield, the co-founder of Sledgehammer Games. Striking Distance, headed by Schofield as chief executive officer, is set to develop narrative-driven games based on PUBG.[29]

Red Sahara Studio

Red Sahara Studio is a mobile game developer headed by Lee Ji-hoon.[30] On 12 March 2018, Bluehole completed the acquisition of the studio in a stock swap deal.[31] Red Sahara is developing a mobile game based on TERA.[30]

Defunct subsidiaries

L-Time Games

L-Time Games was founded in June 2009.[32] The company attracted a ₩2 billion and a ₩5 billion investment from Knet Investment Partners and IMM Investments, respectively.[33] L-Time Games was acquired by and merged into Bluehole in January 2014.

Maui Games

Maui Games was a mobile game developer founded in 2013 by Woonghee Cho,[34] previously head of business development for Neowiz.[35] Bluehole Studio announced on 16 January 2015 that they were acquiring the company, which was completed in October that year.[34] At Bluehole's January 2017 shareholders' meeting, it was decided that Maui Games would enter liquidation, which was effective immediately.[36] Nine staff members of Maui Games, a fraction of that company's total employee count, were reemployed directly within Bluehole.[36]

Bluehole Squall

Bluehole Squall is a mobile game developer. The company was founded as Squall by Park Jin-seok, a founding member of Neowiz, in 2013.[37] Bluehole announced that they had acquired Squall, alongside Pnix Games, on 22 April 2015.[4] Squall changed their corporate name to Bluehole Squall in March 2016. It was shut down by Krafton Game Union after internal conflicts in 2020. [38]

References

  1. Young-won, Kim (5 November 2018). "Bluehole launches new brand for its subunits". http://www.theinvestor.co.kr/view.php?ud=20181105000797. 
  2. Sung-won, Yoon (10 September 2017). "'Past failures and endurance can make success'". http://www.koreatimes.co.kr/www/tech/2019/06/134_236228.html. 
  3. Sung-won, Yoon (21 May 2017). "'Serial entrepreneurs' pioneer IT industry". http://www.koreatimes.co.kr/www/tech/2019/06/133_229710.html. 
  4. 4.0 4.1 4.2 박소연, 기자 (22 April 2015). "Beulluhol, pinigseugeimjeu·seukol insulo mobailsijang jeongyeog jinchul" (in ko). http://www.zdnet.co.kr/news/news_view.asp?artice_id=20150422105308. 
  5. McAloon, Alissa (14 August 2017). "Report: Tencent invests in Battlegrounds dev Bluehole". https://www.gamasutra.com/view/news/303689/Report_Tencent_invests_in_Battlegrounds_dev_Bluehole.php. 
  6. Freeman, Will (15 August 2017). "Bluehole squashes Tencent investment rumour". https://www.gamesindustry.biz/articles/2017-08-15-tencent-invests-in-playerunknowns-battlegrounds-studio-bluehole-report. 
  7. Sinclair, Brendan (28 September 2017). "Bluehole confirms Tencent talks". https://www.gamesindustry.biz/articles/2017-09-28-bluehole-confirms-tencent-talks. 
  8. Ji-young, Sohn (30 April 2018). "Tencent eyes investment in Bluehole, maker of hit video game 'Battlegrounds'". http://www.koreaherald.com/view.php?ud=20180430000772. 
  9. Dring, Christopher (9 November 2017). "Tencent still eyes acquisition of PUBG developer Bluehole - report". https://www.gamesindustry.biz/articles/2017-11-09-tencent-still-eyes-acquisition-of-playerunknowns-battlegrounds-developer-bluehole-report. 
  10. MCV Staff (9 November 2017). "Tencent could yet acquire Bluehole". https://www.mcvuk.com/tencent-could-yet-acquire-bluehole/. 
  11. Donnelly, Joe (9 November 2017). "Tencent seemingly still pursuing Bluehole takeover bid". https://www.pcgamer.com/tencent-seemingly-still-pursuing-bluehole-takeover-bid/. 
  12. Nakamura, Yuji; Kim, Sam (27 September 2017). "One Man's Journey From Welfare to World's Hottest Video Game". https://www.bloomberg.com/news/articles/2017-09-27/one-man-s-journey-from-welfare-to-world-s-hottest-video-game. 
  13. Khan, Asif (27 September 2017). "PUBG Developer Bluehole, Inc. Valued at Over $4 Billion". https://www.shacknews.com/article/101511/pubg-developer-bluehole-inc-valued-at-over-4-billion. 
  14. Kerr, Chris (30 April 2018). "Report: Tencent could sink $470M into Battlegrounds dev Bluehole". https://www.gamasutra.com/view/news/317307/Report_Tencent_could_sink_470M_into_Battlegrounds_dev_Bluehole.php. 
  15. Singletary, Charles Jr. (4 May 2018). "Tencent May Invest $470 Million To Become PUBG Dev's Second Largest Shareholder". https://www.shacknews.com/article/104756/tencent-may-invest-470-million-to-become-pubg-devs-second-largest-shareholder. 
  16. 정재훈, 기자 (22 April 2015). "[Nyuseu Beulluholseutyudio, 'beulluhol'lo samyeong byeongyeong...mobailgeimsa 2gos insu"] (in ko). http://www.inven.co.kr/webzine/news/?news=131075. 
  17. IGN Staff (25 February 2010). "En Masse Entertainment Debuts as New MMO Game Company". https://www.ign.com/articles/2010/02/26/en-masse-entertainment-debuts-as-new-mmo-game-company. 
  18. 허재민, 기자 (25 September 2017). "[Inteobyu Mobail seutakeulaepeuteu? RTSui haegsim-eul damda, 'kaeseulbeon' inteobyu"] (in ko). http://www.inven.co.kr/webzine/news/?news=185607. 
  19. McAloon, Alissa (22 June 2018). "Bluehole to acquire mobile dev Delusion Studio". https://www.gamasutra.com/view/news/320618/Bluehole_to_acquire_mobile_dev_Delusion_Studio.php. 
  20. Valentine, Rebekah (22 June 2018). "Bluehole to acquire Delusion Studio". https://www.gamesindustry.biz/articles/2018-06-22-bluehole-will-soon-acquire-delusion-studio. 
  21. 이도원, 기자 (27 January 2015). "Beulluholseutyudio, 'debillieon' jinogeimjeu insu chujin" (in ko). http://www.zdnet.co.kr/news/news_view.asp?artice_id=20150127114002. 
  22. 22.0 22.1 이, 대호 (27 January 2015). "Beulluhol, jinogeimjeu insu…haegsim injae hwagbo" (in ko). http://www.ddaily.co.kr/news/article.html?no=126772. 
  23. O'Connor, Alice (29 September 2017). "Playerunknown's Battlegrounds studio becomes PUBG Corp. [updated"]. https://www.rockpapershotgun.com/2017/09/29/playerunknowns-battlegrounds-studio-becomes-pubg-corporation/. 
  24. Hall, Charlie (29 September 2017). "PUBG team will spin off as subsidiary company". https://www.polygon.com/2017/9/29/16384350/pubg-corp-spin-off-as-tencent-investment. 
  25. Batchelor, James (23 January 2018). "PUBG Corp. to kick off 2018 expansion with new Amsterdam office". https://www.gamesindustry.biz/articles/2018-01-23-new-amsterdam-office-to-kick-off-2018-expansion-of-pubg-corp. 
  26. Batchelor, James (12 March 2018). "PUBG Corp acquires MadGlory to enable community developer tools". https://www.gamesindustry.biz/articles/2018-03-12-pubg-corp-acquires-madglory-to-enable-community-developer-tools. 
  27. Batchelor, James (March 13, 2019). "Brendan Greene leading new Special Projects division at PUBG Corp". GamesIndustry.biz. https://www.gamesindustry.biz/articles/2019-03-13-brendan-greene-leading-new-special-projects-division-at-pubg-corp. Retrieved December 19, 2019. 
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  29. Jones, Ali (26 June 2019). "Former COD exec joins PUBG developer to make narrative games "beyond battle royale"". https://www.pcgamesn.com/pubg/striking-distance. 
  30. 30.0 30.1 남혁우, 기자 (12 March 2018). "Beulluhol, 'ledeusahalaseutyudio' insu wanlyo" (in ko). http://www.zdnet.co.kr/news/news_view.asp?artice_id=20180312130158. 
  31. 김수진, 기자 (12 March 2018). "Beulluhol, 'bulmyeol-ui jeonsa' gaebalsa ledeusahalaseutyudio insu" (in ko). http://www.inven.co.kr/webzine/news/?news=195572. 
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  33. 전하나, 기자 (15 September 2011). "Sinsaeng gaebalsa eltaimgeimjeu, 25eog-won tuja yuchi" (in ko). http://www.zdnet.co.kr/news/news_view.asp?artice_id=20110915204001. 
  34. 34.0 34.1 박소연, 기자 (16 October 2015). "Beulluhol, mobail geim gaebalsa 'mau-igeimjeu' insu" (in ko). http://www.zdnet.co.kr/news/news_view.asp?artice_id=20151016095009. 
  35. Williams, Mike (29 September 2017). "PUBG Corp Established To Handle All Things PlayerUnknown's Battlegrounds". https://www.usgamer.net/articles/pubg-corp-established-to-handle-all-things-playerunknowns-battlegrounds. 
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  38. https://pulsenews.co.kr/view.php?year=2020&no=128299

External links