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  • ambiguities regarding software and especially video games, some scholars argue that abandonware software video games fall under the definition of audiovisual
    82 KB (8,363 words) - 18:36, 6 February 2024
  • S. Pat. App. 2005/0180007 A1. Provisional (Jan. 16, 2004). Nonprovisional (Jan. 14, 2005). Published (Aug. 18, 2005) Favalora, G. E. (2005, 4 Aug.). "The
    25 KB (2,979 words) - 20:11, 8 February 2024
  • the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit
    46 KB (5,911 words) - 22:02, 8 February 2024
  • Parallax scrolling (category Video game development)
    the History of Video Games: Golden Age". https://www.thocp.net/software/games/golden_age.htm.  "Gaming's Most Important Evolutions". GamesRadar. October
    17 KB (1,726 words) - 21:09, 8 February 2024
  • "How video games can make you smarter". Cable News Network (CNN Tech). http://articles.cnn.com/2011-01-31/tech/video.games.smarter.steinberg_1_video-gam
    109 KB (12,964 words) - 21:22, 6 February 2024
  • creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i
    28 KB (3,292 words) - 16:41, 6 February 2024
  • Train simulator (category Video game terminology)
    as Dovetail Games, and renamed Railworks to simply Train Simulator. Train Sim World, a successor to the above developed by Dovetail Games using the Unreal
    23 KB (2,120 words) - 04:55, 16 March 2024
  • Glossary of video game terms (category Video game terminology)
    are common in current home video games. Attract mode is not only found in arcade video games, but in most coin-operated games like pinball machines, stacker
    263 KB (30,960 words) - 15:22, 16 March 2024
  • separates virtual worlds from video games, meaning that some MMO versions of RTS and FPS games resemble virtual worlds; Destiny is a video game that is such a pseudo
    73 KB (8,313 words) - 19:34, 8 February 2024
  • Collision detection (category Video game development) (section Video games)
    create believable, if inexact, systems for use in games.[citation needed] For a long time, video games had a very limited number of objects to treat, and
    30 KB (4,489 words) - 19:58, 6 February 2024
  • Online video platform (category Video hosting) (section Purpose of video hosts (for users))
    Comparison of video hosting services Flash Video ("Flash") Fliggo List of online video platforms Online video analytics Streaming media "Use Video Analytics
    19 KB (2,254 words) - 11:25, 19 July 2023
  • 4K resolution (category Film and video technology) (section Video streaming)
    4K video recording devices 2K resolution – digital video formats with a horizontal resolution of around 2,000 pixels 5K resolution – digital video formats
    84 KB (9,266 words) - 14:54, 6 February 2024
  • the need for payment. List of freeware List of freeware video games List of commercial video games released as freeware Freely redistributable software Gratis
    13 KB (1,433 words) - 15:24, 6 February 2024
  • Video game localization (category Video game development)
    immersion. Since the beginning of video game history, video games have been localized. One of the first widely popular video games, Pac-Man was localized from
    33 KB (4,427 words) - 21:57, 6 February 2024
  • Qbasic Games". https://www.techwalla.com/articles/easy-to-make-qbasic-games.  "QBasic Games Directory". https://games.phatcode.net/.  "FreeBASIC Games Directory"
    74 KB (8,629 words) - 23:00, 6 February 2024
  • Shareware (section Games)
    publishing games for smaller developers, including then-fledgling companies Apogee Software (also known as 3D Realms), Epic MegaGames (now Epic Games), Ambrosia
    29 KB (3,557 words) - 19:37, 6 February 2024
  • Game Oriented Assembly Lisp (category Video game development)
    Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty
    8 KB (753 words) - 18:17, 6 February 2024
  • applied to other lower-display resolution types of interfaces, such as video games (where head-up displays (HUDs) are preferred), or not including flat screens
    36 KB (3,731 words) - 19:54, 8 February 2024
  • every time – video". The Guardian (London). 2012-06-27. https://www.theguardian.com/technology/video/2012/jun/27/rock-paper-scissors-robot-video.  "Janken
    74 KB (8,491 words) - 19:15, 6 February 2024
  • calculations on a CPU without hardware acceleration. Outcast, and other 1990s video games employed this graphics technique for effects such as reflection and bump-mapping
    26 KB (2,881 words) - 23:26, 6 February 2024

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