Template:ATI Mobility FireGL

From HandWiki
Model
(Codename)
Launch Architecture
(Fab)
Core Fillrate[lower-alpha 1][lower-alpha 2] Processing power[lower-alpha 3]
(GFLOPS)
Memory Bus interface Notes
Config Clock (MHz) Texture (GT/s) Pixel (GP/s) Size (MB) Bus type
& width (bit)
Clock (MHz) Band-
width (GB/s)
Mobility FireGL 7800 [1]
(M7-GL)
2001-09-29 R100
(150 nm)
0:2:2:2[lower-alpha 4] 280 0.56 0.56 Unknown 64 DDR
128-bit
200 6.4 AGP 27 Watt TDP
Mobility FireGL 9000 [2]
(M7-GL)
2002-01-01 R200
(150 nm)
1:4:4:4[lower-alpha 4] 250 1.0 1.0 Unknown 64 DDR
128-bit
200 6.4 AGP 4x
Mobility FireGL T2 [3]
(M7-GL)
2003-11-01 R300
(130 nm)
2:4:4:4[lower-alpha 4] 320 1.28 1.28 Unknown 128 DDR
128-bit
200 6.5 AGP 4x
Mobility FireGL T2e [4]
(M7-GL)
2004-08-01 R300
(130 nm)
2:4:4:4[lower-alpha 4] 450 1.8 1.8 Unknown 128 DDR
128-bit
225 7.2 AGP
Mobility FireGL V3100 [5]
(M7-GL)
2004-06-01 R300
(110 nm)
2:4:4:4[lower-alpha 4] 350 1.4 1.4 Unknown 128 DDR
128-bit
200 6.4 PCIe x16
Mobility FireGL V3200 [6]
(M7-GL)
2004-06-01 R300
(130 nm)
2:4:4:4[lower-alpha 4] 400 1.6 1.6 Unknown 128 DDR2
128-bit
250 12.8 PCIe x16
Mobility FireGL V5000 [7]
(M7-GL)
2005-02-03 R420
(110 nm)
6:8:8:8[lower-alpha 4] 350 2.8 2.8 Unknown 128 GDDR3
128-bit
425 13.6 PCIe x16
Mobility FireGL V5200 [8]
(M7-GL)
2006-02-01 R520
(90 nm)
5:12:12:12[lower-alpha 4] 425 5.1 5.1 Unknown 256 GDDR3
128-bit
475 15.2 PCIe x16
Mobility FireGL V5250 [9]
(M7-GL)
2007-01-01 R520
(90 nm)
5:12:12:12[lower-alpha 4] 450 5.4 5.4 Unknown 256 GDDR3
128-bit
350 11.2 PCIe x16
Mobility FireGL V5600 [10]
(M7-GL)
2007-05-14 TeraScale 1
(65 nm)
120:8:4[lower-alpha 5] 500 4.0 2.0 120.0 256 GDDR3
128-bit
400 12.8 PCIe 2.0 x16
Mobility FireGL V5700 [11]
(M7-GL)
2008-01-07 Terascale 2
(55 nm)
120:8:4[lower-alpha 5] 600 4.8 2.4 144 512 GDDR3
128-bit
700 22.4 PCIe 2.0 x16 in Lenovo ThinkPad W500
Mobility FireGL V5725 [12]
(M7-GL)
2009-01-01 Terascale 2
(55 nm)
120:8:4[lower-alpha 5] 680 5.44 2.72 163.2 256 GDDR3
128-bit
800 25.6 PCIe 2.0 x16
  1. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  2. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  3. Single precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Vertex shader : Pixel shaders: Texture Mapping Units : Render Output Units
  5. 5.0 5.1 5.2 Unified Shaders : Texture Mapping Units : Render Output Units

References