Search results

From HandWiki
  • Source port (category Video game engines)
    Direct3D), enhanced input support (including the ability to map controls onto additional input devices), 3D character models (in case of 2.5D games), higher
    14 KB (982 words) - 14:41, 6 February 2024
  • contrast, games, spaces or perspectives that are simulated and rendered in 3D and used in 3D level design are said to be true 3D, and 2D rendered games made
    37 KB (4,570 words) - 19:15, 6 February 2024
  • real-time 3D graphics. Back on the PC, Wolfenstein 3D, Doom and Quake, three of the first massively popular 3D first-person shooter games, were released
    75 KB (8,883 words) - 16:47, 6 February 2024
  • operating system for PC games in the 2000s. Games utilizing 3D graphics generally require a form of graphics processing unit, and PC games have been a major
    81 KB (8,549 words) - 04:30, 16 March 2024
  • first-person shooters used 2D ray casting as a technique to create a 3D effect from a 2D world. While the world appears 3D, the player cannot look up or
    29 KB (4,047 words) - 22:23, 8 February 2024
  • id=4hpKj29LPuAC&pg=PA96.  Sanglard, Fabien (2017) (in en). Game Engine Black Book: Wolfenstein 3D. Sanglard Publishing. p. 71. https://books.google.co.uk/books
    28 KB (425 words) - 23:40, 6 February 2024
  • create custom levels and other modifications for their previous game, Wolfenstein 3D. However, the procedures involved in creating and loading modifications
    33 KB (4,724 words) - 15:21, 8 November 2022
  • http://www.ctyme.com/intr/rb-0069.htm.  Fabien Sanglard, GAME ENGINE BLACK BOOK: WOLFENSTEIN 3D, 2nd edition, Chapter Hardware, page 59, freely available at
    7 KB (1,019 words) - 05:55, 27 June 2023
  • Deep learning super sampling (category 3D computer graphics) (section DLSS 3.0)
    existing games including Control and Wolfenstein, and would later be added to many newly released games and game engines such as Unreal Engine and Unity
    25 KB (3,072 words) - 17:16, 6 February 2024
  • Released". 3D Realms. http://legacy.3drealms.com/news/2005/04/shadow_warrior_12.html.  "Games". 3D Realms. http://legacy.3drealms.com/games.html. "Selected
    74 KB (8,833 words) - 21:10, 6 February 2024
  • later. Wolfenstein 3D (created by id Software as a successor of the successful 1980s video games Castle Wolfenstein and Beyond Castle Wolfenstein and released
    88 KB (8,662 words) - 14:22, 9 February 2024
  • ATI TruForm (category 3D rendering) (section Games with TruForm support)
    normal and parallax mapping that simulate higher mesh detail, curved 3D shapes in games were created with large numbers of triangles. The more triangles are
    6 KB (592 words) - 17:48, 6 February 2024
  • id=4hpKj29LPuAC&pg=PA96.  Sanglard, Fabien (2017) (in en). Game Engine Black Book: Wolfenstein 3D. Sanglard Publishing. p. 71. https://books.google.com/books
    28 KB (424 words) - 14:54, 6 February 2024
  • more varied games; these include the early 3D first-person shooter experiments that led to Wolfenstein 3D and Doom – Hovertank 3D and Catacomb 3D. There was
    83 KB (8,575 words) - 17:50, 9 February 2024
  • Software:Id Tech (category Game engines for Linux) (section Wolfenstein 3D engine)
    had developed 3D engines for several games before Wolfenstein 3D. Each engine had progressively more advanced 3D technology. Hovertank 3D (1991) used solid-color
    13 KB (1,598 words) - 15:57, 9 February 2024
  • for all work to be done 'in-engine'. While id Software will be using the engine solely for creating shooter games, the engine also has the capability to
    13 KB (1,271 words) - 13:45, 9 February 2024
  • Software:Doom (1993 video game) (category Android (operating system) games) (section Engine)
    and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from
    118 KB (10,755 words) - 15:32, 9 February 2024
  • Software:Wolfenstein 3D (category Alternate history video games)
    receive the award. Wolfenstein 3D was noted as one of the top games of the year at the 1993 Game Developers Conference. Wolfenstein 3D was well received
    91 KB (9,338 words) - 14:13, 9 February 2024
  • Software:List of game engines (category Video game engines) (section Engines)
    List – Cafu 3D Game and Graphics Engine". Cafu.de. April 18, 2012. http://www.cafu.de/features.  Frictional Games (May 12, 2010). "FrictionalGames/HPL1Engine:
    70 KB (349 words) - 13:24, 13 January 2022
  • Software:Doom engine (category Game engines for Linux) (section Games using the Doom engine)
    Despite these limitations, the engine represented a technological leap from id's previous Wolfenstein 3D engine. The Doom engine was later renamed to "id Tech
    19 KB (2,220 words) - 07:18, 9 February 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)