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- Source port (category Video game engines)Direct3D), enhanced input support (including the ability to map controls onto additional input devices), 3D character models (in case of 2.5D games), higher14 KB (982 words) - 14:41, 6 February 2024
- contrast, games, spaces or perspectives that are simulated and rendered in 3D and used in 3D level design are said to be true 3D, and 2D rendered games made37 KB (4,570 words) - 19:15, 6 February 2024
- Computer graphics (section 3D modeling)real-time 3D graphics. Back on the PC, Wolfenstein 3D, Doom and Quake, three of the first massively popular 3D first-person shooter games, were released75 KB (8,883 words) - 16:47, 6 February 2024
- PC game (section Early personal computer games)operating system for PC games in the 2000s. Games utilizing 3D graphics generally require a form of graphics processing unit, and PC games have been a major81 KB (8,549 words) - 04:30, 16 March 2024
- Ray casting (section Wolfenstein 3D)first-person shooters used 2D ray casting as a technique to create a 3D effect from a 2D world. While the world appears 3D, the player cannot look up or29 KB (4,047 words) - 22:23, 8 February 2024
- id=4hpKj29LPuAC&pg=PA96. Sanglard, Fabien (2017) (in en). Game Engine Black Book: Wolfenstein 3D. Sanglard Publishing. p. 71. https://books.google.co.uk/books28 KB (425 words) - 23:40, 6 February 2024
- Doom modding (section WAD2 and WAD3)create custom levels and other modifications for their previous game, Wolfenstein 3D. However, the procedures involved in creating and loading modifications33 KB (4,724 words) - 15:21, 8 November 2022
- http://www.ctyme.com/intr/rb-0069.htm. Fabien Sanglard, GAME ENGINE BLACK BOOK: WOLFENSTEIN 3D, 2nd edition, Chapter Hardware, page 59, freely available at7 KB (1,019 words) - 05:55, 27 June 2023
- existing games including Control and Wolfenstein, and would later be added to many newly released games and game engines such as Unreal Engine and Unity25 KB (3,072 words) - 17:16, 6 February 2024
- Released". 3D Realms. http://legacy.3drealms.com/news/2005/04/shadow_warrior_12.html. "Games". 3D Realms. http://legacy.3drealms.com/games.html. "Selected74 KB (8,833 words) - 21:10, 6 February 2024
- later. Wolfenstein 3D (created by id Software as a successor of the successful 1980s video games Castle Wolfenstein and Beyond Castle Wolfenstein and released88 KB (8,662 words) - 14:22, 9 February 2024
- normal and parallax mapping that simulate higher mesh detail, curved 3D shapes in games were created with large numbers of triangles. The more triangles are6 KB (592 words) - 17:48, 6 February 2024
- id=4hpKj29LPuAC&pg=PA96. Sanglard, Fabien (2017) (in en). Game Engine Black Book: Wolfenstein 3D. Sanglard Publishing. p. 71. https://books.google.com/books28 KB (424 words) - 14:54, 6 February 2024
- Company:Id Software (section Wolfenstein 3D)more varied games; these include the early 3D first-person shooter experiments that led to Wolfenstein 3D and Doom – Hovertank 3D and Catacomb 3D. There was83 KB (8,575 words) - 17:50, 9 February 2024
- had developed 3D engines for several games before Wolfenstein 3D. Each engine had progressively more advanced 3D technology. Hovertank 3D (1991) used solid-color13 KB (1,598 words) - 15:57, 9 February 2024
- Software:Id Tech 5 (category 3D graphics software) (section Arkane's "Void" engine and Tango Gameworks's "Stem" engine)for all work to be done 'in-engine'. While id Software will be using the engine solely for creating shooter games, the engine also has the capability to13 KB (1,271 words) - 13:45, 9 February 2024
- and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from118 KB (10,755 words) - 15:32, 9 February 2024
- Software:Wolfenstein 3D (category Alternate history video games)receive the award. Wolfenstein 3D was noted as one of the top games of the year at the 1993 Game Developers Conference. Wolfenstein 3D was well received91 KB (9,338 words) - 14:13, 9 February 2024
- List – Cafu 3D Game and Graphics Engine". Cafu.de. April 18, 2012. http://www.cafu.de/features. Frictional Games (May 12, 2010). "FrictionalGames/HPL1Engine:70 KB (349 words) - 13:24, 13 January 2022
- Despite these limitations, the engine represented a technological leap from id's previous Wolfenstein 3D engine. The Doom engine was later renamed to "id Tech19 KB (2,220 words) - 07:18, 9 February 2024