public abstract class FloatRandomEngineextends PersistentObjectimplements FloatFunction, IntFunctionAbstract base class for uniform pseudo-random number generating engines.
Most probability distributions are obtained by using a uniform pseudo-random number generation engine followed by a transformation to the desired distribution. Thus, subclasses of this class are at the core of computational statistics, simulations, Monte Carlo methods, etc.
Subclasses produce uniformly distributed int's and long's in the closed intervals [Integer.MIN_VALUE,Integer.MAX_VALUE] and [Long.MIN_VALUE,Long.MAX_VALUE], respectively, as well as float's and float's in the open unit intervals (0.0f,1.0f) and (0.0,1.0), respectively.
Subclasses need to override one single method only: nextInt(). All other methods generating different data types or ranges are usually layered upon nextInt(). long's are formed by concatenating two 32 bit int's. float's are formed by dividing the interval [0.0f,1.0f] into 232 sub intervals, then randomly choosing one subinterval. float's are formed by dividing the interval [0.0,1.0] into 264 sub intervals, then randomly choosing one subinterval.
Note that this implementation is not synchronized.