Class LongBuffer3D

    • Constructor Detail

      • LongBuffer3D

        public LongBuffer3D(LongBuffer3DConsumer target,            int capacity)
        Constructs and returns a new buffer with the given target.
        target - the target to flush to.
        capacity - the number of points the buffer shall be capable of holding before overflowing and flushing to the target.
    • Method Detail

      • add

        public void add(long x,       long y,       long z)
        Adds the specified point (x,y,z) to the receiver.
        x - the x-coordinate of the point to add.
        y - the y-coordinate of the point to add.
        z - the z-coordinate of the point to add.
      • addAllOf

        public void addAllOf(LongArrayList xElements,            LongArrayList yElements,            LongArrayList zElements)
        Adds all specified (x,y,z) points to the receiver.
        Specified by:
        addAllOf in interface LongBuffer3DConsumer
        xElements - the x-coordinates of the points.
        yElements - the y-coordinates of the points.
        zElements - the y-coordinates of the points.
      • clear

        public void clear()
        Sets the receiver's size to zero. In other words, forgets about any internally buffered elements.
      • flush

        public void flush()
        Adds all internally buffered points to the receiver's target, then resets the current buffer size to zero.

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