Class DoubleBuffer3D

    • Constructor Detail

      • DoubleBuffer3D

        public DoubleBuffer3D(DoubleBuffer3DConsumer target,              int capacity)
        Constructs and returns a new buffer with the given target.
        target - the target to flush to.
        capacity - the number of points the buffer shall be capable of holding before overflowing and flushing to the target.
    • Method Detail

      • add

        public void add(double x,       double y,       double z)
        Adds the specified point (x,y,z) to the receiver.
        x - the x-coordinate of the point to add.
        y - the y-coordinate of the point to add.
        z - the z-coordinate of the point to add.
      • clear

        public void clear()
        Sets the receiver's size to zero. In other words, forgets about any internally buffered elements.
      • flush

        public void flush()
        Adds all internally buffered points to the receiver's target, then resets the current buffer size to zero.

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